Vindicta’s primary exercise is from dodging enemy fire and taking cover. The majority of the cover in the test period was quite tall, and could be used without requiring the player to squat. Vertical motion, such as squatting behind cover, is one of the primary ways players burn energy in VR and AR, so this cover style is enjoyable for extended periods, but does not burn a lot of energy. The locomotion also requires you to move your arms to walk forward, which is active, but low impact. Gameplay appeared to be fairly consistent, playable for extended times, and raters felt that their sample was likely representative of typical play across most skill levels.
Please note: Notes are only intended to convey information about characteristics that may impact its intensity of exercise. It is not intended to be a review, or provide a qualitative opinion of the experience itself.