If you wish to make an apple pie from scratch, you must first invent the universe.

What is the VR Institute of Health & Exercise?

The Virtual Reality Institute of Health and Exercise was founded in early 2017 to use cutting edge laboratory equipment to better understand the calorie impact of VR experiences on the human body. Created by professionals in a wide variety of backgrounds, the organization aims to explore gaming and health from the perspective of several different health fields.  For 20 years video games have had a negative connotation in the health and fitness community. The stereotype of the unhealthy, antisocial gamer that hides in the basement and has no friends has long been untrue, but is still reinforced on the internet and remains prevalent in popular culture.

In 2014, the Center for Disease Control and Prevention identified hours playing video games as one of the risk factors for low physical activity in the United States. However, the inherent movement in virtual reality and augmented exercise make it possible that video games may soon be a positive contributor to physical fitness, not its enemy. And the popularity of video games as one of the world’s most sustained and growing pastimes may make it a great ally for those that traditionally struggle with staying fit.

The VR Health Institute exists to help provide concrete, objective data for the discussion of video games as a source of healthy physical activity. The VR Health Institute also aims to be a hub for the VR community interested in the broader impact and the role of virtual and augmented reality in a healthy lifestyle.

April, 2016: First room-scale VR is released.

July, 2016: Dr. Kern & Aaron meet to discuss how to measure VR as a unique exercise.

Oct, 2016: Dulce Gomez begins measuring calorie burn with 40 subjects

August, 2017: VR Health Institute begins publishing VR Exercise Ratings

The Team behind the VR Health Institute

Aaron Stanton

Director

Aaron is a mentor and investor in the VR industry, and the founder and director of the VR Health Institute. Previously, he was founder and CEO of BookLamp, a technology-based book analysis platform that was sold to Apple in 2014 (https://techcrunch.com/2014/07/25/apple-booklamp/).

In addition, Aaron is also the Chief Gatherer at VR Caretakers, Executive Producer of QuiVr (currently a top 20 multiplayer game on SteamVR), and sits on the Board of Directors for SpringboardVR, the largest distribution network of content for VR Arcades in North America.

Aaron has had the honor of speaking on technology disruption, gaming, and start-ups in places like London, New York, Hong Kong, Germany, Japan, and Denmark, as well as institutions like Stanford University. His work has been profiled by CNN, Mashable, TechCrunch, FastCompany, Popular Science, Macworld, Wired Magazine, CNET, Gigaom, ZDNET, PC World Magazine, NPR, the Huffington Post, the Seattle Times, ABC News, and others.

Dulce Gomez

VR Principal Investigator

Dulce graduated in Spring from San Francisco State University in Kinesiology. She received the Graduate Student Award for Distinguished Achievement in the Kinesiology Department. Along with being a lecturer, research assistant, and lab coordinator she finished her thesis, examining active virtual reality games as an alternative avenue for exercise for individuals interested in video games. She quantified energy expenditure in 41 participants while playing 3 different virtual reality games. With this data she is helping create a energy expenditure rating system for VR games. The full manuscript has been submitted to a scientific journal and is currently undergoing peer-review.

Jimmy Bagley, PhD

Assistant Professor of Kinesiology

Dr. Jimmy Bagley is Assistant Professor of Kinesiology, Director of the Muscle Physiology Lab, Co-Director of the Exercise Physiology Lab, and Research Director of the Strength & Conditioning Lab at San Francisco State University. Dr. Bagley teaches exercise physiology courses and his research interests include: muscle physiology, advanced cellular imaging techniques, and sport performance enhancement.

Dr. Bagley earned a PhD in Human Bioenergetics from the Human Performance Lab at Ball State University, MS in Kinesiology from Cal State University, Fullerton (CSUF), and BS in Kinesiology from Cal Poly (San Luis Obispo). Additionally, he spent one year as a Visiting Scholar in the Biochemistry & Molecular Exercise Physiology Laboratory at CSUF prior to joining the faculty at SFSU. Dr. Bagley has published over one dozen peer-reviewed scientific articles and book chapters and is an active member of the American College of Sports Medicine (ACSM), American Physiological Society (APS), and National Strength and Conditioning Association (NSCA).

Marialice Kern, PhD, FACSM

Professor and Department Chair, Kinesiology

Professor Marialice Kern is the Chair of the Department of Kinesiology with research interests focused on the exercise effects of diabetic metabolic control, various dietary manipulations on body composition, use of various tools to accurately measure body composition, different types of measuring devices to access the metabolic costs of activity (including wearable technology and virtual reality).

Over the past 10 years, her research interests have primarily focused on assisting her graduate students to better design their Thesis projects, especially when their studies involve assessing metabolic rate and blood metabolite levels.

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